﻿#pragma once
#include <graphics.h>
#include "RenderPart//Sprite.h"  //图像
#include "RenderPart//ShapeRender.h"
#include "InputHandler//input.h" //输入检查
#include "UI//UI.h" 
#include "Scene//SceneManager.h"  //场景管理
#include "ResourseManager//AssetManager.h"  //资源管理
#include "Scene//Scene.h"		
#include "AudioPlayer//audio_player.h" //音频
#include "Collision//collision.h"		//碰撞检测
#include <chrono>
#include <windows.h>
using namespace GameEngine;